In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. Smoke VFX now dissipates properly after buildings collapse.BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.You can find it in the ‘Settings Menu’ Video: Advanced tab A new option has been added to reduce the number of props and visual effects in Urban biomes.Picking a side always leaves the other dead, and picking neither means they're alive but talking like they were there. Updated translations for improved accuracy Did I miss something None of the times I've done that flashpoint have I had the group that I didn't pick come to the fight.Fixed UI issues with some German and Russian strings overrunning text boxes.Active probe now targets units that were revealed in the current round by the AI.When in an enemy ECM field the AI now makes better decisions regarding firing while cloaked.The AI will now be more aggressive when it has a ‘Mech with ECM capabilities.When fleeing during Assassination contracts the AI is now less likely to become stuck.Pathfinding for AI going to a zone has been improved.Fixed a DLC unlock issue that prevented players using the PDX Launcher from successfully accessing all DLC content.XML Audio files have been removed, this may address the AKSoundEngine crash for some players.The Raven ‘Mech cannot be encountered in combat before completing the ‘Prototype’ flashpoint.Reloading a combat save no longer causes enemy ‘Mechs to ignore active stealth charges.
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